Example of Advances in Human-Computer Interaction format
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Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format
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Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format Example of Advances in Human-Computer Interaction format
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open access Open Access

Advances in Human-Computer Interaction — Template for authors

Publisher: Hindawi
Categories Rank Trend in last 3 yrs
Human-Computer Interaction #57 of 120 down down by 11 ranks
journal-quality-icon Journal quality:
Good
calendar-icon Last 4 years overview: 57 Published Papers | 207 Citations
indexed-in-icon Indexed in: Scopus
last-updated-icon Last updated: 16/06/2020
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Journal Performance & Insights

CiteRatio

SCImago Journal Rank (SJR)

Source Normalized Impact per Paper (SNIP)

A measure of average citations received per peer-reviewed paper published in the journal.

Measures weighted citations received by the journal. Citation weighting depends on the categories and prestige of the citing journal.

Measures actual citations received relative to citations expected for the journal's category.

3.6

80% from 2019

CiteRatio for Advances in Human-Computer Interaction from 2016 - 2020
Year Value
2020 3.6
2019 2.0
2018 1.1
2017 2.8
2016 6.2
graph view Graph view
table view Table view

0.429

49% from 2019

SJR for Advances in Human-Computer Interaction from 2016 - 2020
Year Value
2020 0.429
2019 0.288
2018 0.165
2017 0.186
2016 0.575
graph view Graph view
table view Table view

1.581

120% from 2019

SNIP for Advances in Human-Computer Interaction from 2016 - 2020
Year Value
2020 1.581
2019 0.719
2018 0.794
2017 1.236
2016 2.34
graph view Graph view
table view Table view

insights Insights

  • CiteRatio of this journal has increased by 80% in last years.
  • This journal’s CiteRatio is in the top 10 percentile category.

insights Insights

  • SJR of this journal has increased by 49% in last years.
  • This journal’s SJR is in the top 10 percentile category.

insights Insights

  • SNIP of this journal has increased by 120% in last years.
  • This journal’s SNIP is in the top 10 percentile category.

Advances in Human-Computer Interaction

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Hindawi

Advances in Human-Computer Interaction

Advances in Human-Computer Interaction is an interdisciplinary journal that publishes theoretical and applied papers covering the broad spectrum of interactive systems. The journal is inherently interdisciplinary, publishing original research in the fields of computing, engine...... Read More

Human-Computer Interaction

Computer Science

i
Last updated on
15 Jun 2020
i
ISSN
1687-5893
i
Impact Factor
Medium - 0.94
i
Acceptance Rate
18%
i
Frequency
Not provided
i
Open Access
Yes
i
Sherpa RoMEO Archiving Policy
Green faq
i
Plagiarism Check
Available via Turnitin
i
Endnote Style
Download Available
i
Bibliography Name
unsrt
i
Citation Type
Numbered
[25]
i
Bibliography Example
C. W. J. Beenakker. “Specular andreev reflection in graphene”. Phys. Rev. Lett., vol. 97, no. 6, 067007, 2006.

Top papers written in this journal

open accessOpen access Journal Article DOI: 10.1155/2013/136864
Assessment in and of serious games: an overview
Francesco Bellotti1, Bill Kapralos2, Kiju Lee3, Pablo Moreno-Ger4, Riccardo Berta1

Abstract:

There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures. A systematic approach--based on established principles and guidelines--is nece... There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures. A systematic approach--based on established principles and guidelines--is necessary to enhance the design of serious games, and many studies lack a rigorous assessment. An important aspect in the evaluation of serious games, like other educational tools, is user performance assessment. This is an important area of exploration because serious games are intended to evaluate the learning progress as well as the outcomes. This also emphasizes the importance of providing appropriate feedback to the player. Moreover, performance assessment enables adaptivity and personalization to meet individual needs in various aspects, such as learning styles, information provision rates, feedback, and so forth. This paper first reviews related literature regarding the educational effectiveness of serious games. It then discusses how to assess the learning impact of serious games and methods for competence and skill assessment. Finally, it suggests two major directions for future research: characterization of the player's activity and better integration of assessment in games. read more read less

Topics:

Competence (human resources) (52%)52% related to the paper, Personalization (51%)51% related to the paper, Learning styles (51%)51% related to the paper
View PDF
495 Citations
open accessOpen access Journal Article DOI: 10.1155/2013/902316
A review of mobile robotic telepresence
Annica Kristoffersson1, Silvia Coradeschi1, Amy Loutfi1

Abstract:

Mobile robotic telepresence (MRP) systems incorporate video conferencing equipment onto mobile robot devices which can be steered from remote locations. These systems, which are primarily used in the context of promoting social interaction between people, are becoming increasingly popular within certain application domains su... Mobile robotic telepresence (MRP) systems incorporate video conferencing equipment onto mobile robot devices which can be steered from remote locations. These systems, which are primarily used in the context of promoting social interaction between people, are becoming increasingly popular within certain application domains such as health care environments, independent living for the elderly, and office environments. In this paper, an overview of the various systems, application areas, and challenges found in the literature concerning mobile robotic telepresence is provided. The survey also proposes a set terminology for the field as there is currently a lack of standard terms for the different concepts related to MRP systems. Further, this paper provides an outlook on the various research directions for developing and enhancing mobile robotic telepresence systems per se, as well as evaluating the interaction in laboratory and field settings. Finally, the survey outlines a number of design implications for the future of mobile robotic telepresence systems for social interaction. read more read less

Topics:

Mobile robot (51%)51% related to the paper
View PDF
334 Citations
open accessOpen access Journal Article DOI: 10.1155/2019/7208494
The Impact of an Augmented Reality Application on Learning Motivation of Students
Tasneem Khan1, Kevin A. Johnston1, Jacques Ophoff1

Abstract:

The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learnin... The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the University of Cape Town. We extend previous research that looked specifically at the impact of augmented reality technology on student learning motivation. The intrinsic motivation theory was used to explain motivation in the context of learning. The attention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on student motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research examined the differences in student learning motivation before and after using the augmented reality mobile application. A total of 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires. The results showed that using an augmented reality mobile application increased the learning motivation of students. The attention, satisfaction, and confidence factors of motivation were increased, and these results were found to be significant. Although the relevance factor showed a decrease it proved to be insignificant. read more read less

Topics:

Augmented reality (62%)62% related to the paper
View PDF
230 Citations
open accessOpen access Journal Article DOI: 10.1155/2013/187024
A review of hybrid brain-computer interface systems
Setare Amiri1, Reza Fazel-Rezai1, Vahid Asadpour1

Abstract:

Increasing number of research activities and different types of studies in brain-computer interface (BCI) systems show potential in this young research area. Research teams have studied features of different data acquisition techniques, brain activity patterns, feature extraction techniques, methods of classifications, and ma... Increasing number of research activities and different types of studies in brain-computer interface (BCI) systems show potential in this young research area. Research teams have studied features of different data acquisition techniques, brain activity patterns, feature extraction techniques, methods of classifications, and many other aspects of a BCI system. However, conventional BCIs have not become totally applicable, due to the lack of high accuracy, reliability, low information transfer rate, and user acceptability. A new approach to create a more reliable BCI that takes advantage of each system is to combine two or more BCI systems with different brain activity patterns or different input signal sources. This type of BCI, called hybrid BCI, may reduce disadvantages of each conventional BCI system. In addition, hybrid BCIs may create more applications and possibly increase the accuracy and the information transfer rate. However, the type of BCIs and their combinations should be considered carefully. In this paper, after introducing several types of BCIs and their combinations, we review and discuss hybrid BCIs, different possibilities to combine them, and their advantages and disadvantages. read more read less
View PDF
175 Citations
open accessOpen access Journal Article DOI: 10.1155/2010/263593
Emotion on the road: necessity, acceptance, and feasibility of affective computing in the car

Abstract:

Besides reduction of energy consumption, which implies alternate actuation and light construction, the main research domain in automobile development in the near future is dominated by driver assistance and natural driver-car communication. The ability of a car to understand natural speech and provide a human-like driver assi... Besides reduction of energy consumption, which implies alternate actuation and light construction, the main research domain in automobile development in the near future is dominated by driver assistance and natural driver-car communication. The ability of a car to understand natural speech and provide a human-like driver assistance system can be expected to be a factor decisive for market success on par with automatic driving systems. Emotional factors and affective states are thereby crucial for enhanced safety and comfort. This paper gives an extensive literature overview on work related to influence of emotions on driving safety and comfort, automatic recognition, control of emotions, and improvement of in-car interfaces by affect sensitive technology. Various use-case scenarios are outlined as possible applications for emotion-oriented technology in the vehicle. The possible acceptance of such future technology by drivers is assessed in a Wizard-Of-Oz user study, and feasibility of automatically recognising various driver states is demonstrated by an example system for monitoring driver attentiveness. Thereby an accuracy of 91.3% is reported for classifying in real-time whether the driver is attentive or distracted. read more read less

Topics:

Advanced driver assistance systems (65%)65% related to the paper, Affective computing (54%)54% related to the paper, Work related (51%)51% related to the paper, Poison control (51%)51% related to the paper
View PDF
166 Citations
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Advances in Human-Computer Interaction format uses unsrt citation style.

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Frequently asked questions

1. Can I write Advances in Human-Computer Interaction in LaTeX?

Absolutely not! Our tool has been designed to help you focus on writing. You can write your entire paper as per the Advances in Human-Computer Interaction guidelines and auto format it.

2. Do you follow the Advances in Human-Computer Interaction guidelines?

Yes, the template is compliant with the Advances in Human-Computer Interaction guidelines. Our experts at SciSpace ensure that. If there are any changes to the journal's guidelines, we'll change our algorithm accordingly.

3. Can I cite my article in multiple styles in Advances in Human-Computer Interaction?

Of course! We support all the top citation styles, such as APA style, MLA style, Vancouver style, Harvard style, and Chicago style. For example, when you write your paper and hit autoformat, our system will automatically update your article as per the Advances in Human-Computer Interaction citation style.

4. Can I use the Advances in Human-Computer Interaction templates for free?

Sign up for our free trial, and you'll be able to use all our features for seven days. You'll see how helpful they are and how inexpensive they are compared to other options, Especially for Advances in Human-Computer Interaction.

5. Can I use a manuscript in Advances in Human-Computer Interaction that I have written in MS Word?

Yes. You can choose the right template, copy-paste the contents from the word document, and click on auto-format. Once you're done, you'll have a publish-ready paper Advances in Human-Computer Interaction that you can download at the end.

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7. Where can I find the template for the Advances in Human-Computer Interaction?

It is possible to find the Word template for any journal on Google. However, why use a template when you can write your entire manuscript on SciSpace , auto format it as per Advances in Human-Computer Interaction's guidelines and download the same in Word, PDF and LaTeX formats? Give us a try!.

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Of course! You can do this using our intuitive editor. It's very easy. If you need help, our support team is always ready to assist you.

9. Advances in Human-Computer Interaction an online tool or is there a desktop version?

SciSpace's Advances in Human-Computer Interaction is currently available as an online tool. We're developing a desktop version, too. You can request (or upvote) any features that you think would be helpful for you and other researchers in the "feature request" section of your account once you've signed up with us.

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After writing your paper autoformatting in Advances in Human-Computer Interaction, you can download it in multiple formats, viz., PDF, Docx, and LaTeX.

12. Is Advances in Human-Computer Interaction's impact factor high enough that I should try publishing my article there?

To be honest, the answer is no. The impact factor is one of the many elements that determine the quality of a journal. Few of these factors include review board, rejection rates, frequency of inclusion in indexes, and Eigenfactor. You need to assess all these factors before you make your final call.

13. What is Sherpa RoMEO Archiving Policy for Advances in Human-Computer Interaction?

SHERPA/RoMEO Database

We extracted this data from Sherpa Romeo to help researchers understand the access level of this journal in accordance with the Sherpa Romeo Archiving Policy for Advances in Human-Computer Interaction. The table below indicates the level of access a journal has as per Sherpa Romeo's archiving policy.

RoMEO Colour Archiving policy
Green Can archive pre-print and post-print or publisher's version/PDF
Blue Can archive post-print (ie final draft post-refereeing) or publisher's version/PDF
Yellow Can archive pre-print (ie pre-refereeing)
White Archiving not formally supported
FYI:
  1. Pre-prints as being the version of the paper before peer review and
  2. Post-prints as being the version of the paper after peer-review, with revisions having been made.

14. What are the most common citation types In Advances in Human-Computer Interaction?

The 5 most common citation types in order of usage for Advances in Human-Computer Interaction are:.

S. No. Citation Style Type
1. Author Year
2. Numbered
3. Numbered (Superscripted)
4. Author Year (Cited Pages)
5. Footnote

15. How do I submit my article to the Advances in Human-Computer Interaction?

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16. Can I download Advances in Human-Computer Interaction in Endnote format?

Yes, SciSpace provides this functionality. After signing up, you would need to import your existing references from Word or Bib file to SciSpace. Then SciSpace would allow you to download your references in Advances in Human-Computer Interaction Endnote style according to Elsevier guidelines.

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