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Bruno Heidelberger
Researcher at ETH Zurich
Publications - 19
Citations - 3686
Bruno Heidelberger is an academic researcher from ETH Zurich. The author has contributed to research in topics: Collision & Collision detection. The author has an hindex of 15, co-authored 19 publications receiving 3440 citations.
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Journal ArticleDOI
Position based dynamics
TL;DR: This paper presents an approach which omits the velocity layer as well and immediately works on the positions of the object and uses this approach to build a real time cloth simulator which is part of a physics software library for games.
Journal ArticleDOI
Collision Detection for Deformable Objects
Matthias Teschner,Stefan Kimmerle,Bruno Heidelberger,Gabriel Zachmann,Laks Raghupathi,Arnulph Fuhrmann,Marie-Paule Cani,François Faure,Nadia Magnenat-Thalmann,Wolfgang Strasser,Pascal Volino +10 more
TL;DR: In this paper, various approaches based on bounding volume hierarchies, distance fields and spatial partitioning are discussed for collision detection of deformable objects in interactive environments for surgery simulation and entertainment technology.
Journal ArticleDOI
Meshless deformations based on shape matching
TL;DR: The main idea of the deformable model is to replace energies by geometric constraints and forces by distances of current positions to goal positions, determined via a generalized shape matching of an undeformed rest state with the current deformed state of the point cloud.
Proceedings Article
Optimized Spatial Hashing for Collision Detection of Deformable Objects.
TL;DR: The presented algorithm is integrated in a physically–based environment, which can be used in game engines and surgical simulators, and employs a hash function for compressing a potentially infinite regular spatial grid.
Position Based Dynamics.
TL;DR: This paper presents an approach which omits the velocity layer as well and immediately works on the positions of the object and uses this approach to build a real time cloth simulator which is part of a physics software library for games.