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Eddy Boxerman
Researcher at Ubisoft Montreal
Publications - 4
Citations - 1234
Eddy Boxerman is an academic researcher from Ubisoft Montreal. The author has contributed to research in topics: Meshfree methods & Animation. The author has an hindex of 3, co-authored 4 publications receiving 1167 citations.
Papers
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Journal ArticleDOI
Physically Based Deformable Models in Computer Graphics
TL;DR: This paper presents the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass‐spring systems, mesh‐free methods, coupled particle systems and reduced deformable models‐based on modal analysis.
Proceedings Article
Physically Based Deformable Models in Computer Graphics.
TL;DR: In this article, the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass-spring systems, mesh free methods, coupled particle systems and reduced deformable models based on modal analysis.
Proceedings ArticleDOI
Towards minimalist game design
TL;DR: This paper begins with a motivation for and definition of minimalist games, including terms such as "rules," "mechanics," "control," and "interface," and illustrates the importance of artificial design constraints.
Posted Content
PCG-Based Game Design Patterns
Michael Cook,Mirjam Palosaari Eladhari,Andy Nealen,Mike Treanor,Eddy Boxerman,Alex Jaffe,Paul Sottosanti,Steve Swink +7 more
TL;DR: This paper looks at existing examples of games which foreground their AI, puts forward a methodology for designing PCG-based games, and describes lessons learned during this process of sketching and developing ideas.