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Peter Shirley

Researcher at Nvidia

Publications -  157
Citations -  19304

Peter Shirley is an academic researcher from Nvidia. The author has contributed to research in topics: Rendering (computer graphics) & Ray tracing (graphics). The author has an hindex of 54, co-authored 156 publications receiving 18207 citations. Previous affiliations of Peter Shirley include Indiana University & University of Illinois at Urbana–Champaign.

Papers
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Natural image statistics for computer graphics

TL;DR: It is argued that these statistics are important for graphics applications and a direct application of these findings to random subdivision terrain modeling is provided.

Better Gradient Noise

TL;DR: Three improvements to Perlin’s gradient noise algorithm are presented, which are mutually orthogonal, generalize to higher dimensions, and are applicable to nearly any gradient noise, including simplex noise.
Patent

System, method, and computer program product for computing indirect lighting in a cloud network

TL;DR: In this paper, a system, method, and computer program product for computing indirect lighting in a cloud network is described, where one or more scenes for rendering are identified, and the indirect lighting associated with the scenes is identified.

Interactive Distribution Ray Tracing

TL;DR: In this article, a new interleaved sampling approach based on the Sudoku puzzle is used to minimize the number of rays per pixel, and an empirical demonstration is provided that participating media can also be handled interactively in a distribution ray tracer.
Patent

Ray tracing a three-dimensional scene using a hierarchical data structure

TL;DR: In this article, a hierarchical data structure is proposed for ray tracing a 3D scene made of geometric primitives that are spatially partitioned into a hierarchical hierarchical data space. But it is not suitable for 3D space.