P
Peter Shirley
Researcher at Nvidia
Publications - 157
Citations - 19304
Peter Shirley is an academic researcher from Nvidia. The author has contributed to research in topics: Rendering (computer graphics) & Ray tracing (graphics). The author has an hindex of 54, co-authored 156 publications receiving 18207 citations. Previous affiliations of Peter Shirley include Indiana University & University of Illinois at Urbana–Champaign.
Papers
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Natural image statistics for computer graphics
TL;DR: It is argued that these statistics are important for graphics applications and a direct application of these findings to random subdivision terrain modeling is provided.
Better Gradient Noise
TL;DR: Three improvements to Perlin’s gradient noise algorithm are presented, which are mutually orthogonal, generalize to higher dimensions, and are applicable to nearly any gradient noise, including simplex noise.
Patent
System, method, and computer program product for computing indirect lighting in a cloud network
Morgan McGuire,Cyril Crassin,David Luebke,Michael Mara,Brent Oster,Peter Shirley,Peter-Pike Sloan,Christopher Ryan Wyman +7 more
TL;DR: In this paper, a system, method, and computer program product for computing indirect lighting in a cloud network is described, where one or more scenes for rendering are identified, and the indirect lighting associated with the scenes is identified.
Interactive Distribution Ray Tracing
TL;DR: In this article, a new interleaved sampling approach based on the Sudoku puzzle is used to minimize the number of rays per pixel, and an empirical demonstration is provided that participating media can also be handled interactively in a distribution ray tracer.
Patent
Ray tracing a three-dimensional scene using a hierarchical data structure
TL;DR: In this article, a hierarchical data structure is proposed for ray tracing a 3D scene made of geometric primitives that are spatially partitioned into a hierarchical hierarchical data space. But it is not suitable for 3D space.