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Sébastien George

Researcher at University of Lyon

Publications -  184
Citations -  1602

Sébastien George is an academic researcher from University of Lyon. The author has contributed to research in topics: Collaborative learning & Educational technology. The author has an hindex of 18, co-authored 174 publications receiving 1407 citations. Previous affiliations of Sébastien George include Télé-université & University of Maine.

Papers
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Journal ArticleDOI

Adaptive Gamification for Learning Environments

TL;DR: The main results of this study show that, amongst the most engaged learners, those with adapted gaming features spend significantly more time in the learning environment, and learners with features that are not adapted have a higher level of amotivation.

Tools and Methods for Efficiently Designing Serious Games

TL;DR: A step by step engineering method that helps the actors collaborate in an efficient and structured way and a number of e-learning tools, that have been adapted for SG design and that allow the authors to specify the target skills that have to be leaned and build the pedagogical learning scenario are presented.
Book ChapterDOI

A Player Model for Adaptive Gamification in Learning Environments

TL;DR: This paper presents a model to adapt gamification features according to a player profile of the learners, and confirms that the first version can be efficient to predict the player’s preferences among the gamified online learning features.
Journal ArticleDOI

Adaptation of Gaming Features for Motivating Learners

TL;DR: The implementation of the approach aims to predict to which game mechanics a user is responsive, and to adapt the gaming features of the system according to this information, and shows a path for future research toward an adaptive approach for learning environment gamification.
Journal ArticleDOI

TrAVis to Enhance Online Tutoring and Learning Activities: Real-Time Visualization of Students Tracking Data

TL;DR: This paper focuses on the technical aspects of TrAVis, the visualization of students' tracking data and the experiment the authors have conducted in an authentic learning situation.