Example of International Journal of Game Theory format
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Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format
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Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format Example of International Journal of Game Theory format
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open access Open Access

International Journal of Game Theory — Template for authors

Publisher: Springer
Categories Rank Trend in last 3 yrs
Mathematics (miscellaneous) #25 of 60 down down by 6 ranks
Social Sciences (miscellaneous) #162 of 334 down down by 35 ranks
Statistics, Probability and Uncertainty #96 of 152 down down by 20 ranks
Economics and Econometrics #430 of 661 down down by 80 ranks
Statistics and Probability #158 of 239 down down by 30 ranks
journal-quality-icon Journal quality:
Good
calendar-icon Last 4 years overview: 206 Published Papers | 240 Citations
indexed-in-icon Indexed in: Scopus
last-updated-icon Last updated: 07/06/2020
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Related Journals

open access Open Access
recommended Recommended

Taylor and Francis

Quality:  
High
CiteRatio: 5.9
SJR: 5.062
SNIP: 4.015
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Wiley

Quality:  
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CiteRatio: 2.2
SJR: 1.131
SNIP: 1.399
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Taylor and Francis

Quality:  
Good
CiteRatio: 2.7
SJR: 1.061
SNIP: 1.483
open access Open Access

Springer

Quality:  
Good
CiteRatio: 1.9
SJR: 0.507
SNIP: 1.109

Journal Performance & Insights

Impact Factor

CiteRatio

Determines the importance of a journal by taking a measure of frequency with which the average article in a journal has been cited in a particular year.

A measure of average citations received per peer-reviewed paper published in the journal.

0.565

8% from 2018

Impact factor for International Journal of Game Theory from 2016 - 2019
Year Value
2019 0.565
2018 0.615
2017 0.5
2016 0.713
graph view Graph view
table view Table view

1.2

CiteRatio for International Journal of Game Theory from 2016 - 2020
Year Value
2020 1.2
2019 1.2
2018 1.2
2017 1.1
2016 1.5
graph view Graph view
table view Table view

insights Insights

  • Impact factor of this journal has decreased by 8% in last year.
  • This journal’s impact factor is in the top 10 percentile category.

insights Insights

  • This journal’s CiteRatio is in the top 10 percentile category.

SCImago Journal Rank (SJR)

Source Normalized Impact per Paper (SNIP)

Measures weighted citations received by the journal. Citation weighting depends on the categories and prestige of the citing journal.

Measures actual citations received relative to citations expected for the journal's category.

0.461

2% from 2019

SJR for International Journal of Game Theory from 2016 - 2020
Year Value
2020 0.461
2019 0.453
2018 0.95
2017 0.564
2016 1.214
graph view Graph view
table view Table view

0.731

15% from 2019

SNIP for International Journal of Game Theory from 2016 - 2020
Year Value
2020 0.731
2019 0.864
2018 0.916
2017 0.75
2016 1.082
graph view Graph view
table view Table view

insights Insights

  • SJR of this journal has increased by 2% in last years.
  • This journal’s SJR is in the top 10 percentile category.

insights Insights

  • SNIP of this journal has decreased by 15% in last years.
  • This journal’s SNIP is in the top 10 percentile category.

International Journal of Game Theory

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Springer

International Journal of Game Theory

International Journal of Game Theory is devoted to game theory and its applications. It publishes original research making significant contributions from a methodological, conceptual or mathematical point of view. Survey articles may also be considered if especially useful for...... Read More

Mathematics

i
Last updated on
07 Jun 2020
i
ISSN
0020-7276
i
Impact Factor
Medium - 0.98
i
Open Access
No
i
Sherpa RoMEO Archiving Policy
Green faq
i
Plagiarism Check
Available via Turnitin
i
Endnote Style
Download Available
i
Bibliography Name
SPBASIC
i
Citation Type
Author Year
(Blonder et al, 1982)
i
Bibliography Example
Beenakker CWJ (2006) Specular andreev reflection in graphene. Phys Rev Lett 97(6):067,007, URL 10.1103/PhysRevLett.97.067007

Top papers written in this journal

open accessOpen access Journal Article DOI: 10.1007/BF01766400
Reexamination of the perfectness concept for equilibrium points in extensive games
Reinhard Selten1

Abstract:

The concept of a perfect equilibrium point has been introduced in order to exclude the possibility that disequilibrium behavior is prescribed on unreached subgames [Selten 1965 and 1973]. Unfortunately this definition of perfectness does not remove all difficulties which may arise with respect to unreached parts of the game. ... The concept of a perfect equilibrium point has been introduced in order to exclude the possibility that disequilibrium behavior is prescribed on unreached subgames [Selten 1965 and 1973]. Unfortunately this definition of perfectness does not remove all difficulties which may arise with respect to unreached parts of the game. It is necessary to reexamine the problem of defining a satisfactory non-cooperative equilibrium concept for games in extensive form. Therefore a new concept of a perfect equilibrium point will be introduced in this paper2). read more read less

Topics:

Quasi-perfect equilibrium (63%)63% related to the paper, Markov perfect equilibrium (62%)62% related to the paper, Trembling hand perfect equilibrium (62%)62% related to the paper, Sequential equilibrium (61%)61% related to the paper, Proper equilibrium (61%)61% related to the paper
View PDF
3,220 Citations
Journal Article DOI: 10.1007/BF01737559
A class of games possessing pure-strategy Nash equilibria
Robert Rosenthal1

Abstract:

A class of noncooperative games (of interest in certain applications) is described Each game in the class is shown to possess at least one Nash equilibrium in pure strategies

Topics:

Best response (69%)69% related to the paper, Epsilon-equilibrium (68%)68% related to the paper, Nash equilibrium (65%)65% related to the paper, Correlated equilibrium (64%)64% related to the paper, Normal-form game (64%)64% related to the paper
2,161 Citations
Journal Article DOI: 10.1007/BF01753437
The assignment game I: The core
Lloyd S. Shapley1, Martin Shubik2

Abstract:

The assignment game is a model for a two-sided market in which a product that comes in large, indivisible units (e.g., houses, cars, etc.) is exchanged for money, and in which each participant either supplies or demands exactly one unit. The units need not be alike, and the same unit may have different values to different par... The assignment game is a model for a two-sided market in which a product that comes in large, indivisible units (e.g., houses, cars, etc.) is exchanged for money, and in which each participant either supplies or demands exactly one unit. The units need not be alike, and the same unit may have different values to different participants. It is shown here that the outcomes in thecore of such a game — i.e., those that cannot be improved upon by any subset of players — are the solutions of a certain linear programming problem dual to the optimal assignment problem, and that these outcomes correspond exactly to the price-lists that competitively balance supply and demand. The geometric structure of the core is then described and interpreted in economic terms, with explicit attention given to the special case (familiar in the classic literature) in which there is no product differentiation — i.e., in which the units are interchangeable. Finally, a critique of the core solution reveals an insensitivity to some of the bargaining possibilities inherent in the situation, and indicates that further analysis would be desirable using other game-theoretic solution concepts. read more read less

Topics:

Core (game theory) (56%)56% related to the paper, Game theory (55%)55% related to the paper, Special case (52%)52% related to the paper, Assignment problem (51%)51% related to the paper
View PDF
1,751 Citations
Journal Article DOI: 10.1007/BF01753431
Cores of Convex Games
Lloyd S. Shapley1

Abstract:

The core of ann-person game is the set of feasible outcomes that cannot be improved upon by any coalition of players. A convex game is defined as one that is based on a convex set function. In this paper it is shown that the core of a convex game is not empty and that it has an especially regular structure. It is further show... The core of ann-person game is the set of feasible outcomes that cannot be improved upon by any coalition of players. A convex game is defined as one that is based on a convex set function. In this paper it is shown that the core of a convex game is not empty and that it has an especially regular structure. It is further shown that certain other cooperative solution concepts are related in a simple way to the core: The value of a convex game is the center of gravity of the extreme points of the core, and the von Neumann-Morgenstern stable set solution of a convex game is unique and coincides with the core. read more read less

Topics:

Bondareva–Shapley theorem (71%)71% related to the paper, Convex set (71%)71% related to the paper, Convex hull (69%)69% related to the paper, Subderivative (68%)68% related to the paper, Convex analysis (68%)68% related to the paper
View PDF
1,634 Citations
Book Chapter DOI: 10.1007/BF01737554
Games with randomly disturbed payoffs: A new rationale for mixed-strategy equilibrium points
John C. Harsanyi1

Abstract:

Equilibrium points in mixed strategies seem to be unstable, because any player can deviate without penalty from his equilibrium strategy even if he expects all other players to stick to theirs. This paper proposes a model under which most mixed-strategy equilibrium points have full stability. It is argued that for any game Г ... Equilibrium points in mixed strategies seem to be unstable, because any player can deviate without penalty from his equilibrium strategy even if he expects all other players to stick to theirs. This paper proposes a model under which most mixed-strategy equilibrium points have full stability. It is argued that for any game Г the players’ uncertainty about the other players’ exact payoffs can be modeled as a disturbed game Г*, i.e., as a game with small random fluctuations in the payoffs. Any equilibrium point in Г, whether it is in pure or in mixed strategies, can “almost always” be obtained as a limit of a pure-strategy equilibrium point in the corresponding disturbed game Г* when all disturbances go to zero. Accordingly, mixed-strategy equilibrium points are stable — even though the players may make no deliberate effort to use their pure strategies with the probability weights prescribed by their mixed equilibrium strategies — because the random fluctuations in their payoffs will make them use their pure strategies approximately with the prescribed probabilities. read more read less

Topics:

Equilibrium selection (68%)68% related to the paper, Symmetric equilibrium (66%)66% related to the paper, Symmetric game (65%)65% related to the paper, Nash equilibrium (65%)65% related to the paper, Sequential equilibrium (63%)63% related to the paper
916 Citations
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12. Is International Journal of Game Theory's impact factor high enough that I should try publishing my article there?

To be honest, the answer is no. The impact factor is one of the many elements that determine the quality of a journal. Few of these factors include review board, rejection rates, frequency of inclusion in indexes, and Eigenfactor. You need to assess all these factors before you make your final call.

13. What is Sherpa RoMEO Archiving Policy for International Journal of Game Theory?

SHERPA/RoMEO Database

We extracted this data from Sherpa Romeo to help researchers understand the access level of this journal in accordance with the Sherpa Romeo Archiving Policy for International Journal of Game Theory. The table below indicates the level of access a journal has as per Sherpa Romeo's archiving policy.

RoMEO Colour Archiving policy
Green Can archive pre-print and post-print or publisher's version/PDF
Blue Can archive post-print (ie final draft post-refereeing) or publisher's version/PDF
Yellow Can archive pre-print (ie pre-refereeing)
White Archiving not formally supported
FYI:
  1. Pre-prints as being the version of the paper before peer review and
  2. Post-prints as being the version of the paper after peer-review, with revisions having been made.

14. What are the most common citation types In International Journal of Game Theory?

The 5 most common citation types in order of usage for International Journal of Game Theory are:.

S. No. Citation Style Type
1. Author Year
2. Numbered
3. Numbered (Superscripted)
4. Author Year (Cited Pages)
5. Footnote

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Yes, SciSpace provides this functionality. After signing up, you would need to import your existing references from Word or Bib file to SciSpace. Then SciSpace would allow you to download your references in International Journal of Game Theory Endnote style according to Elsevier guidelines.

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