Journal ArticleDOI
A game plan: Gamification design principles in mHealth applications for chronic disease management.
TLDR
It is concluded that gamification could be leveraged in developing applications with the potential to better facilitate self-management in persons with chronic conditions.Abstract:
Effective chronic disease management is essential to improve positive health outcomes, and incentive strategies are useful in promoting self-care with longevity. Gamification, applied with mHealth (mobile health) applications, has the potential to better facilitate patient self-management. This review article addresses a knowledge gap around the effective use of gamification design principles, or mechanics, in developing mHealth applications. Badges, leaderboards, points and levels, challenges and quests, social engagement loops, and onboarding are mechanics that comprise gamification. These mechanics are defined and explained from a design and development perspective. Health and fitness applications with gamification mechanics include: bant which uses points, levels, and social engagement, mySugr which uses challenges and quests, RunKeeper which uses leaderboards as well as social engagement loops and onboarding, Fitocracy which uses badges, and Mango Health, which uses points and levels. Specific design considerations are explored, an example of the efficacy of a gamified mHealth implementation in facilitating improved self-management is provided, limitations to this work are discussed, a link between the principles of gaming and gamification in health and wellness technologies is provided, and suggestions for future work are made. We conclude that gamification could be leveraged in developing applications with the potential to better facilitate self-management in persons with chronic conditions.read more
Citations
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Journal ArticleDOI
Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis.
TL;DR: This review aimed to synthesise literature on engagement to identify key conceptualisations and to develop an integrative conceptual framework involving potential direct and indirect influences on engagement and relationships between engagement and intervention effectiveness.
Journal ArticleDOI
A systematic review of gamification in e-Health
TL;DR: Most of the e-Health applications and serious games investigated have been proven to yield solely short-term engagement through extrinsic rewards and it is therefore necessary to build e- health solutions on well-founded theories that exploit the core experience and psychological effects of game mechanics.
Journal ArticleDOI
Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market
Patrick Buckley,Elaine Doyle +1 more
TL;DR: The study evidences a range of responses to gamification based upon individual learning styles and personality traits, and suggests that individuals who are orientated towards active or global learning styles have a positive impression of gamification.
Journal ArticleDOI
Effectiveness, acceptability and usefulness of mobile applications for cardiovascular disease self-management: Systematic review with meta-synthesis of quantitative and qualitative data.
Genevieve Coorey,Genevieve Coorey,Lis Neubeck,Lis Neubeck,John Mulley,Julie Redfern,Julie Redfern +6 more
TL;DR: Several behaviours and cardiovascular disease risk factors appear modifiable in the shorter term with use of mobile apps, but evidence for effectiveness requires larger, controlled studies of longer duration.
Journal ArticleDOI
The Asthma Mobile Health Study, a large-scale clinical observational study using ResearchKit
Yu-Feng Yvonne Chan,Pei Wang,Linda Rogers,Nicole Tignor,Micol Zweig,Steven G. Hershman,Nicholas Genes,Erick R. Scott,Eric Krock,Marcus A. Badgeley,Ron Edgar,Samantha Violante,Rosalind J. Wright,Charles A. Powell,Joel T. Dudley,Eric E. Schadt +15 more
TL;DR: Initial findings from the Asthma Mobile Health Study are reported, a research study, including recruitment, consent, and enrollment, conducted entirely remotely by smartphone, that detected increased reporting of asthma symptoms in regions affected by heat, pollen, and wildfires.
References
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Book
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
TL;DR: This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app.
Journal ArticleDOI
Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again:
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Journal Article
The challenge of patient adherence
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Journal ArticleDOI
Detrimental effects of reward: Reality or myth?
Robert Eisenberger,Judy Cameron +1 more
TL;DR: An analysis of a quarter century of research on intrinsic task interest and creativity revealed that (a) detrimental effects of reward occur under highly restricted, easily avoidable conditions; (b) mechanisms of instrumental and classical conditioning are basic for understanding incremental and decremental effects of Reward on task motivation.
Proceedings ArticleDOI
Social capital on facebook: differentiating uses and users
TL;DR: Longitudinal surveys matched to server logs from 415 Facebook users reveal that receiving messages from friends is associated with increases in bridging social capital, but that other uses are not, and using the site to passively consume news assists those with lower social fluency draw value from their connections.