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Computer graphics

TLDR
The history of computer graphics is sketched, hardware principles are outlined, and the various types of display are described.
Abstract
The history of computer graphics is sketched. Hardware principles are outlined, and the various types of display are described. Computer graphic standards are discussed. Future developments are predicted. >

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Citations
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Proceedings ArticleDOI

Real time 3D animation using progressive transmission

TL;DR: A new technique is proposed, which instead of focusing on compressing the rendered frames of the animation sequence, compresses and optimizes the original source scene data for streaming, and renders the 3D scene in real time on the client system.
Proceedings ArticleDOI

A low-power geometric mapping co-processor for high-speed graphics application

TL;DR: A low-power geometric mapping co-processor that can be used for high-performance graphics system and can carry out any single or a combination of transformations belonging to affine transformation family ranging from 1D to 3D is presented.
DissertationDOI

Contours and Contrast

Kaleigh Smith
TL;DR: In three novel algorithms inspired by unsharp masking, specialized local contrast enhancements are shown to overcome constraints of a limited dynamic range, overcome an achromatic palette, and to improve the rendering of 3D shapes and scenes.

Sampling Methods in Ray-Based Global Illumination

David Cline
TL;DR: This dissertation presents a number of new sampling methods that attempt to address some of the shortcomings of existing global illumination algorithms, including comparatively low memory overhead, little precomputation, and the ability to sample all three terms of the direct lighting equation.
Book ChapterDOI

From a small formula to cyberworlds

TL;DR: Collative Shape Modeling Laboratory, which is a part of the Virtual Campus, is based on this hybrid function-based extension of VRML, developed to help students with their computer graphics assignments.
References
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The TRON project

TL;DR: The TRON computer architecture for the 1990s is intended to support the use of personal computers as communication machines and many ‘intelligent objects’ hooked into an HFDS (highly functional distributed system) to support various application needs.
Trending Questions (1)
What is the history of computer graphics?

The history of computer graphics is sketched in the paper.