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Journal ArticleDOI

Playware technology for physically activating play

TLDR
This work exemplifies the building block concept with the tangible tiles that are created as components for a new kind of playground on which children can experience immediate feedback on their motions and contribute as a new tool in the fight against obesity.
Abstract
We present and use the robotic building block concept to create playware. Playware is the use of intelligent technology to create the kinds of leisure activity we normally label play, i.e., intelligent hard- and software that aims at producing play and playful experiences among users. The technological concept of physical building blocks with processing, input, and output (including communication) is derived from embodied artificial intelligence that emphasizes the role of interplay between morphology and control. We exemplify the building block concept with the tangible tiles that we created as components for a new kind of playground on which children can experience immediate feedback on their motions. Hence, this kind of playground allows the implementation of games and plays that demand physical activity amongst the users, and thereby contribute as a new tool in the fight against obesity. The tangible tiles are homogenous building blocks, which gives assembly, substitution, and production advantages. However, we may also create a system of heterogeneous building blocks, e.g., by adding special-purpose tiles such as loud-speaker tiles. We performed tests with the tangible tiles placed at a school for 2 months' continuous use.

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Proceedings ArticleDOI

Considerations for the design of exergames

TL;DR: This paper considers game design for successful exergames and draws on established principles from sports science for the prescription of exercise programs to identify success factors to guide designers of exergaming systems.
Journal ArticleDOI

Real-Time Game Adaptation for Optimizing Player Satisfaction

TL;DR: A methodology for optimizing player satisfaction in games on the "playware" physical interactive platform is demonstrated and results indicate the efficacy and robustness of the mechanism in adapting the game according to a user's individual playing features and enhancing the gameplay experience.
Book

Child-Computer Interaction

TL;DR: The aim of this SIG is to bring together researchers and practitioners working in this area, to discover current themes, to explore the creation of a more formal working group, to locate publishing opportunities and to foster international co-operation.
Journal ArticleDOI

Entertainment modeling through physiology in physical play

TL;DR: A comprehensive statistical analysis shows that children's reported entertainment preferences correlate well with specific features of the recorded signals, and the most accurate models are obtained through evolving artificial neural networks and are demonstrated and evaluated on a Playware game and a control task requiring physical activity.
Journal ArticleDOI

Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

TL;DR: A gamification training program to prevent childhood obesity based on motor games, and active videogames developed for overweight children ages 8-12, developed with children from 8 to 12 years old is presented.
References
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Book

A robust layered control system for a mobile robot

TL;DR: A new architecture for controlling mobile robots is described, building a robust and flexible robot control system that has been used to control a mobile robot wandering around unconstrained laboratory areas and computer machine rooms.
Journal ArticleDOI

A robust layered control system for a mobile robot

TL;DR: In this paper, a new architecture for controlling mobile robots is described, which is made up of asynchronous modules that communicate over low-bandwidth channels, each module is an instance of a fairly simple computational machine.
Book

Understanding Intelligence

TL;DR: Rolf Pfeifer and Christian Scheier provide a systematic introduction to this new way of thinking about intelligence and computers and derive a set of principles and a coherent framework for the study of naturally and artificially intelligent systems, or autonomous agents.
Proceedings ArticleDOI

Z-Tiles: building blocks for modular, pressure-sensing floorspaces

TL;DR: The pressure sensing and network systems are described, potential applications of the floorspace are suggested, and the further research on in-network data aggregation being carried out using the system's framework is introduced.
Journal ArticleDOI

Physical and temporal scaling considerations in a robot model of cricket calling song preference

TL;DR: In this paper, a simple neural controller that is less complex than the controllers traditionally hypothesized for cricket phonotaxis and syllable rate preference was used to control recognition and choice behavior in female crickets.
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