scispace - formally typeset
J

Jon Roozenbeek

Researcher at University of Cambridge

Publications -  37
Citations -  2423

Jon Roozenbeek is an academic researcher from University of Cambridge. The author has contributed to research in topics: Misinformation & Medicine. The author has an hindex of 9, co-authored 22 publications receiving 725 citations.

Papers
More filters
Journal ArticleDOI

Susceptibility to misinformation about COVID-19 around the world

TL;DR: A clear link between susceptibility to misinformation and both vaccine hesitancy and a reduced likelihood to comply with health guidance measures is demonstrated, and interventions which aim to improve critical thinking and trust in science may be a promising avenue for future research.
Journal ArticleDOI

Fake news game confers psychological resistance against online misinformation

TL;DR: In this paper, a psychological intervention in the form of an online browser game is designed to address the spread of online misinformation, where players take on the role of a fake news producer and learn to master six documented techniques commonly used in the production of misinformation: polarisation, invoking emotions, spreading conspiracy theories, trolling people online, deflecting blame, and impersonating fake accounts.
Journal ArticleDOI

Inoculating Against Fake News About COVID-19.

TL;DR: The theory of psychological inoculation (or prebunking) is discussed as an efficient vehicle for conferring large-scale psychological resistance against fake news in response to the coronavirus “infodemic”.
Journal ArticleDOI

The fake news game: actively inoculating against the risk of misinformation

TL;DR: This paper developed a fake news game in which participants are actively tasked with creating a news article about a strongly politicized issue (the European refugee crisis) using misleading tactics, from the perspective of different types of fake news producers.
Journal ArticleDOI

Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News.

TL;DR: It is found that playing Bad News significantly improves people’s ability to spot misinformation techniques compared to a gamified control group, and crucially, this confidence boost only occurred for those who updated their reliability assessments in the correct direction.