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Renato Pajarola

Researcher at University of Zurich

Publications -  175
Citations -  5790

Renato Pajarola is an academic researcher from University of Zurich. The author has contributed to research in topics: Rendering (computer graphics) & Visualization. The author has an hindex of 37, co-authored 170 publications receiving 5325 citations. Previous affiliations of Renato Pajarola include University of California, Irvine & University of California.

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Compressed progressive meshes

TL;DR: The CPM (compressed progressive meshes) approach proposed here uses a new technique, which refines the topology of the mesh in batches in batches, which each increase the number of vertices by up to 50 percent, leading to representations of vertex coordinates that are 50 percent more compact than previously reported progressive geometry compression techniques.
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Predictive-corrective incompressible SPH

TL;DR: This work presents a novel, incompressible fluid simulation method based on the Lagrangian Smoothed Particle Hydrodynamics model that clearly outperforms the commonly used weakly compressible SPH (WCSPH) model by more than an order of magnitude while the computations are in good agreement with the WCSPH results.
Proceedings ArticleDOI

Large scale terrain visualization using the restricted quadtree triangulation

TL;DR: An all-in-one visualization system which integrates adaptive triangulation, dynamic scene management and spatial data handling and new algorithms of restricted quadtree triangulated surfaces are described.
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A unified particle model for fluid–solid interactions

TL;DR: This work significantly changed a prior elastic particle model to achieve a flexible model for melting and solidification, and proposes a surface reconstruction technique based on considering the movement of the center of mass to reduce rendering errors in concave regions.
Journal ArticleDOI

Survey of semi-regular multiresolution models for interactive terrain rendering

TL;DR: This survey analyzes multiresolution approaches that exploit a certain semi-regularity of the data, including dynamic scene management, out-of-core data organization and compression, as well as numerical accuracy.