New realities: a systematic literature review on virtual reality and augmented reality in tourism research
TLDR
Despite the growing interest and discussions on Virtual Reality (VR) and Augmented Reality (AR) in tourism, we do not yet know systematically the knowledge that has been built from academic papers as discussed by the authors.Abstract:
Despite the growing interest and discussions on Virtual Reality (VR) and Augmented Reality (AR) in tourism, we do not yet know systematically the knowledge that has been built from academic papers ...read more
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The impact of virtual, augmented and mixed reality technologies on the customer experience
TL;DR: A new taxonomy of technologies is proposed, namely the “EPI Cube”, which allows academics and managers to classify all technologies, current and potential, which might support or empower customer experiences, but can also produce new experiences along the customer journey.
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Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model:
TL;DR: In this paper, the authors conducted a study on what factors make consumers visit destinations presented by virtual reality (VR) and found that VR is an emerging technology in tourism, but little research has been conducted on the factors that drive people to VR.
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20 years of research on virtual reality and augmented reality in tourism context: a text-mining approach
TL;DR: An overview of the VR and AR-related tourism studies network is provided to present the most important topics and studies emerging from this literature, and suggest avenues for further research.
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A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors
Myung Ja Kim,C. Michael Hall +1 more
TL;DR: A conceptually comprehensive model on the effect of consumers’ hedonic behaviors on continued use, with the moderating role of visitor or non-visitor at the destination portrayed in VR tourism is developed and investigated.
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A research agenda for augmented and virtual reality in architecture, engineering and construction
TL;DR: This is a foundational study that formalises and categorises the existing usage of AR and VR in the construction industry and provides a roadmap to guide future research efforts.
References
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Journal ArticleDOI
Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement
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