scispace - formally typeset
Journal ArticleDOI

Virtual Reality Applications for Stress Management Training in the Military.

TLDR
The main observation to be drawn from this review is that virtual reality can provide interactive Stress Management Training to decrease levels of perceived stress and negative affect in military personnel.
Abstract
INTRODUCTION Stress Management Training programs are increasingly being adopted in the military field for resilience empowerment and primary stress prevention. In the last several years, advanced technologies (virtual reality in particular) have been integrated in order to develop more innovative and effective stress training programs for military personnel, including soldiers, pilots, and other aircrew professionals. This systematic review describes experimental studies that have been conducted in recent years to test the effectiveness of virtual reality-based Stress Management Training programs developed for military personnel. This promising state-of-the-art technology has the potential to be a successful new approach in empowering soldiers and increasing their resilience to stress. METHODS To provide an overview from 2001 to 2016 of the application of virtual reality for Stress Management Training programs developed for the military, a computer-based search for relevant publications was performed in several databases. Databases used in the search were PsycINFO, Web of Science (Web of Knowledge), PubMed, and Medline. The search string was: ("Virtual Reality") AND ("Military") AND ["Stress Training" OR ("Stress Management")]. RESULTS There were 14 studies that met the inclusion criteria and were included in the review. DISCUSSION The main observation to be drawn from this review is that virtual reality can provide interactive Stress Management Training to decrease levels of perceived stress and negative affect in military personnel. This technology appears to be a promising tool for assessing individuals' resilience to stress and for identifying the impact that stress can have on physiological reactivity and performance.Pallavicini F, Argenton L, Toniazzi N, Aceti L, Mantovani F. Virtual realtiy applications for stress management training in the military. Aerosp Med Hum Perform. 2016; 87(12):1021-1030.

read more

Citations
More filters
Journal ArticleDOI

A review of the use of virtual reality head-mounted displays in education and training

TL;DR: The review identified a number of situations where HMDs are useful for skills acquisition and outside of these situations the HMTs had no advantage when compared to less immersive technologies or traditional instruction and in some cases even proved counterproductive because of widespread cybersickness, technological challenges, or because the immersive experience distracted from the learning task.
Journal ArticleDOI

A review of immersive virtual reality serious games to enhance learning and training

TL;DR: This review covers 135 proposals for serious games in immersive VR-environments that are combinations of both VR and serious games and that offer end-user validation, providing recommendations for the improvement of these tools and their successful application for the enhancement of both learning and training tasks.
Journal ArticleDOI

Psychological interventions to foster resilience in healthcare professionals

TL;DR: At post-intervention, very-low certainty evidence indicated that, compared to controls, healthcare professionals receiving resilience training may report higher levels of resilience, and there was little or no evidence of any effect of resilience training on anxiety or stress perception.
Journal ArticleDOI

A training system for Industry 4.0 operators in complex assemblies based on virtual reality and process mining

TL;DR: The results show that the proposed training system, based on process mining and virtual reality, is competitive against conventional alternatives and user evaluations are better in terms of mental demand, perception, learning, results, and performance.
Journal ArticleDOI

Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?:

TL;DR: Evidence is provided that playing a video game in virtual reality was not more difficult than playing through a desktop display and players showed a more intense emotional response, as assessed by self-report questionnaires and with psycho-physiological indexes.
References
More filters
Journal ArticleDOI

Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement

TL;DR: A structured summary is provided including, as applicable, background, objectives, data sources, study eligibility criteria, participants, interventions, study appraisal and synthesis methods, results, limitations, conclusions and implications of key findings.
Journal ArticleDOI

The ‘Trier Social Stress Test’ – A Tool for Investigating Psychobiological Stress Responses in a Laboratory Setting

TL;DR: The results suggest that gender, genetics and nicotine consumption can influence the individual's stress responsiveness to psychological stress while personality traits showed no correlation with cortisol responses to TSST stimulation.
Book

Stress inoculation training

TL;DR: In this paper, the Schachter model of emotion was presented to the client, who was encouraged to view anxiety as a reaction involving negative self-statements and images and physiological arousal.
Journal ArticleDOI

Virtual reality exposure therapy for anxiety disorders: A meta-analysis

TL;DR: This meta-analysis provides effect size estimates for virtual reality treatment in comparison to in vivo exposure and control conditions (waitlist, attention control, etc.) and shows a large mean effect size for VRET compared to control conditions.
Journal ArticleDOI

Master resilience training in the U.S. Army.

TL;DR: The U.S. Army Master Resilience Trainer course is one of the foundational pillars of the Comprehensive Soldier Fitness program and is the main vehicle for the dissemination of MRT concepts to the entire force.
Related Papers (5)
Trending Questions (1)
Are there any papers on affective computing with VR to alleiviate astronaut stress?

The provided information does not mention any papers specifically on affective computing with VR to alleviate astronaut stress.