J
Jan Marco Leimeister
Researcher at University of St. Gallen
Publications - 855
Citations - 13473
Jan Marco Leimeister is an academic researcher from University of St. Gallen. The author has contributed to research in topics: Information management & Open innovation. The author has an hindex of 50, co-authored 814 publications receiving 11705 citations. Previous affiliations of Jan Marco Leimeister include University of Hohenheim & Ludwig Maximilian University of Munich.
Papers
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Leveraging Crowdsourcing: Activation-Supporting Components for IT-Based Ideas Competition
TL;DR: How activation-enabling functionalities can be systematically designed and implemented in an IT-based ideas competition for enterprise resource planning software and found that participation can be supported using a two-step model is described.
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Community engineering for innovations: the ideas competition as a method to nurture a virtual community for innovations
TL;DR: In this article, the authors present an integrated concept for IT-supported idea competitions in virtual communities for leveraging the potential of crowds that is evaluated in a real-world setting, based on a literature review in the fields of Community Building and Innovation Management, they develop an integrated framework called "Community Engineering for Innovations".
Posted Content
Business Models: An Information Systems Research Agenda
Daniel Veit,Eric K. Clemons,Alexander Benlian,Peter Buxmann,Thomas Hess,Dennis Kundisch,Jan Marco Leimeister,Jan Marco Leimeister,Peter Loos,Martin Spann +9 more
TL;DR: It is argued that the BISE community offers distinct and unique competencies that can be harnessed for significant research contributions to this field and within this research gap three distinct streams are delineated.
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Gamification - Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change
Ivo Blohm,Jan Marco Leimeister +1 more
TL;DR: This approach derives from the domain of game design and is called gamification enriching products, services, and information systems with game-design elements in order to positively influence motivation, productivity, and behavior of users.
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Design, Implementation, and Evaluation of Trust-Supporting Components in Virtual Communities for Patients
TL;DR: How trust-enabling functionalities can be systematically designed and implemented in a VC for cancer patients and shown that supporting trust can be achieved following a two-step model is described.